Roblox Scripter · Lua Systems

Stealzers / Luke

I'm 15 and I've been scripting in Roblox Studio for about 3.5 years, plus roughly 7 months of animation on the side. I mostly build combat and RPG systems, the kind that feel good to play and don't fall apart six months later.

Timezone CST (US Central)
Main language Lua (Roblox)
Also comfortable with Python, Java, C#, C++, Go
Open to new commissions
3.5+ Years scripting
7 Months animating
CST Timezone

What I'm best at

  • Combat & ability systems
  • RPG mechanics
  • Interactive tools
  • DataStores that don't lose data

About me

I'm Luke, also known as Stealzers. I've spent the last few years building systems for Roblox games, everything from combat and abilities to shops, emotes, and save data. I like being handed a hard problem and figuring out a clean way to solve it.

Gameplay that feels right

I care a lot about game feel: snappy combat, abilities that read well, and interactions that don't fight the player.

DataStores you can trust

I build save systems with safeguards (retries, backups, session locking) so players don't lose progress when Roblox's servers hiccup.

Actually solving the problem

Whether it's a core feature, a gnarly bug, or a performance issue, I'd rather find the real fix than patch around it.

What I build

Systems that are clean, reasonably fast, and easy to build on top of later.

Combat and fighting mechanics RPG systems Ability systems Interactive tools Procedural room generation Shops & currency DataStores / save systems Emotes Settings & UI/UX Performance tuning

Languages

Lua is home base. The rest I can read, write, and debug comfortably.

Lua Python Java C# C++ C Go HTML/CSS

Projects

A few of the games and systems I've built or contributed to.

BG

Early beta

My own battlegrounds game, currently in early beta.

Watch video →

FTF

Team project

A Flee the Facility-style game I worked on with a small team. I moved on from the project after the owner stopped respecting my time outside of it.

Watch video →

Grace (DIVE-inspired)

~90% coded

A game inspired by the same concept as DIVE. We were building it around the same time, DIVE just shipped first. I wrote about 90% of it: room generation, the charm/ability system, the shop, save data, emotes, and settings.

Watch video →

Pricing

Rough ranges by project size. See the full breakdown on the pricing page.

Every quote is custom.

These ranges give you a ballpark before we talk. Message me with what you need and I'll give you an actual number.

$5 – $150 Typical commission range
1,000 – 30,000 R$ Robux equivalent
See full pricing

FAQ

Answers to the questions I get asked most.

What languages do you script in?

Lua for Roblox work. I'm also comfortable in Python, Java, C#, C++, and Go if a project calls for it.

What kinds of systems can you build?

Combat, RPG mechanics, ability systems, tools, UI-backed features, and most gameplay systems in between.

Can you work with DataStores?

Yes, I build save systems with retries and safeguards so players don't lose progress.

Is your code optimized?

Yes. I try to balance performance with keeping the code readable and easy to maintain.

Do you work well with a team?

Yes. I keep my code organized and communicate clearly so it's easy for others to pick up.

Can you fix or take over an existing project?

Yes, I can audit an existing codebase, fix bugs, and refactor messy systems.

Do you only build full systems, or smaller pieces too?

Both. Full systems or a single feature, whatever the project needs.

What are your hours like?

I'm in CST and flexible outside of school hours. We can usually find a time that works for both of us.

Contact

Best way to reach me is Discord. Send a message with what you need built.

Find me

Payment options