BG
Early betaMy own battlegrounds game, currently in early beta.
Watch video →Roblox Scripter · Lua Systems
I'm 15 and I've been scripting in Roblox Studio for about 3.5 years, plus roughly 7 months of animation on the side. I mostly build combat and RPG systems, the kind that feel good to play and don't fall apart six months later.
I'm Luke, also known as Stealzers. I've spent the last few years building systems for Roblox games, everything from combat and abilities to shops, emotes, and save data. I like being handed a hard problem and figuring out a clean way to solve it.
I care a lot about game feel: snappy combat, abilities that read well, and interactions that don't fight the player.
I build save systems with safeguards (retries, backups, session locking) so players don't lose progress when Roblox's servers hiccup.
Whether it's a core feature, a gnarly bug, or a performance issue, I'd rather find the real fix than patch around it.
Systems that are clean, reasonably fast, and easy to build on top of later.
Lua is home base. The rest I can read, write, and debug comfortably.
A few of the games and systems I've built or contributed to.
My own battlegrounds game, currently in early beta.
Watch video →A Flee the Facility-style game I worked on with a small team. I moved on from the project after the owner stopped respecting my time outside of it.
Watch video →A game inspired by the same concept as DIVE. We were building it around the same time, DIVE just shipped first. I wrote about 90% of it: room generation, the charm/ability system, the shop, save data, emotes, and settings.
Watch video →Rough ranges by project size. See the full breakdown on the pricing page.
Answers to the questions I get asked most.
Lua for Roblox work. I'm also comfortable in Python, Java, C#, C++, and Go if a project calls for it.
Combat, RPG mechanics, ability systems, tools, UI-backed features, and most gameplay systems in between.
Yes, I build save systems with retries and safeguards so players don't lose progress.
Yes. I try to balance performance with keeping the code readable and easy to maintain.
Yes. I keep my code organized and communicate clearly so it's easy for others to pick up.
Yes, I can audit an existing codebase, fix bugs, and refactor messy systems.
Both. Full systems or a single feature, whatever the project needs.
I'm in CST and flexible outside of school hours. We can usually find a time that works for both of us.
Best way to reach me is Discord. Send a message with what you need built.